![]() At a high level there are three main components to Elasticsearch's memory usage: the heap, direct memory, and filesystem cache (also known as page cache). This is correct, but does not change the fact that the heap size must be limited to no more than 50% of the available RAM. If not, I understand.Dedicated node types not holding data do not need to set aside 50% of RAM for the operating system page cache My code is admittedly a mess with multiple screens, each containing different versions of what I’ve done, but if anybody wants to see where I may be going wrong it would be great. I’d be willing to adjust how the game works, by clicking the start button after every sequence, but for some reason I can’t get the two lists to check correctly. ![]() What I haven’t gotten working correctly is the checking of the two lists so that it can be determined if the player sequence matches the computers. ![]() Ultimately, what I have been able to get working (screen 1) is both the computer and the player sequences working correctly in terms of lighting up the respective buttons with sound, as well as creating both lists so that the sequence is right (via separate button click event handlers). After that the computer goes, then the player, then the computer again, then the player again, etc…So something must be tracking those turns. In the working app the start button is only hit one time.
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